um noch mal auf den gestrigen abend zurĂŒck zu kommen: ich fĂŒrchte, dass Harls aussage nach "alle falsch spielen..."
hab mal nach den regeln geschaut:
Graft
Graft is an ability that lets creatures donate +1/+1 counters to new creatures that come into play. Only creatures from the Simic guild (green, blue, or green-blue) have graft.
Helium Squirter
{4}{U}
Creature -- Beast Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The official rules for the graft ability are as follows:
502.54. Graft
502.54a Graft represents both a static ability and a triggered ability. "Graft N" means "This permanent comes into play with N +1/+1 counters on it" and "Whenever another creature comes into play, you may move a +1/+1 counter from this permanent onto that creature."
502.54b If a creature has multiple instances of graft, each one works separately.
* All creatures with graft in this set are 0/0 creatures. When the last +1/+1 counter is moved off of it, it will be put into its owner's graveyard as a state-based effect unless some other effect is boosting its toughness.
* Graft's triggered ability triggers each time a creature comes into play, regardless of who controls the new creature. A player may move a +1/+1 counter onto another player's creature this way.
* When a creature comes into play, all graft abilities will trigger. The controllers of those abilities choose, one at a time as those abilities resolve, whether to move a counter. A creature that has just come into play may receive multiple +1/+1 counters this way.
* Graft isn't targeted. The ability can move a counter onto an untargetable creature or a creature with protection from creatures.
* The counter moved off a creature with graft as the graft ability resolves doesn't have to be one of the counters put on the card as a result of the graft ability. It can be any +1/+1 counter on it. No other types of counters may be moved this way.
* If a permanent with graft isn't a creature when a new creature comes into play, the graft ability will still trigger and a +1/+1 counter may still be moved.
* If a creature with graft and another creature come into play simultaneously, the graft ability will trigger. The ability's controller may move a +1/+1 counter onto the other creature.
* Many creatures with graft also have an activated ability that targets a creature with a +1/+1 counter on it. In most cases, that means it can target itself. The target creature may have any number of +1/+1 counters on it. The target creature doesn't need to have graft.
* If the target of such an activated ability loses all its +1/+1 counters before the ability resolves, the ability will be countered for having an illegal target. If the targeted creature loses all its +1/+1 counters after the ability resolves, it won't lose the bonus it was granted by the ability.
da steht zwar, das eine kreatur durch "bepfropfung" mehrere +1/+1 counter kriegen kann, jedoch nur, wenn auch mehrere "Pfropf"kreauren im spiel sind. ĂŒberall ist nur von "a" counter die rede. im deutschen von "eine(m)".
bzw. um es noch mal wirklich deutlich zu machen: in der saturday school auf der magicseite wird das problem direkt gefragt:
From Regionals Welcomes the New Standard by John Carter, Saturday, May 13, 2006:
Q: Can Vigean Hydropon give its five counters to my newly played Simic Initiate? --Eric M.
A: No, graft only triggers once per creature that comes into play and allows only one counter to be moved at a time.
somit wÀre das erschöpfend geklÀrt, oder?
